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- Textures | TC Blox Studios
Downloadable Textures for use in your own projects. Available in .jpg and .png image files, can be used for Video Games, Modeling, and other Projects. Textures Textures made by us for people like you! You are free to use any of these in your own projects. However, the usage of these textures is subject to the Fair-Use 2024 License . (basically, you must credit TC Blox Studios for the Textures) [seamless] Grass Download .jpg [seamless] Drywall Download .jpg [plain image] Wooden Wall Download .jpg [seamless] Rock Download .jpg [seamless] Carpet Download .jpg [seamless] Fabric Download .jpg [seamless] Gravel Download .jpg [plain image] Wood Shed Wall Download .jpg [plain image] Grass #2 Download .jpg [edited image] Grassy Mesh Download .jpg [plain image] Rocks and Gravel Download .jpg [plain image] Stone Wall (Red) Download .jpg
- Bob Simulator License | TC Blox Studios
Terms pertaining to your legal usage of Bob Simulator and it's related content, software, and assets, from TC Blox Studios. Bob Simulator License By playing or downloading Bob Simulator, you hereby agree to the following Bob Simulator License . If you have any questions, concerns, or inquiries, Contact Us . Below are the rules and terms relating to "Bob Simulator" which in this context refers to the video game called Bob Simulator and content related to it , created by TC Blox Studios. ----PAGE LAST UPDATED: 2026/06/07, YEAR/MONTH/DAY ---- --Rule #1: Usage Guidelines (Content you Create with our Game)-- Bob Simulator and all of it's embedded software, code, and media, is under the ownership of TC Blox Studios. You are not allowed to use Bob Simulator to spread viruses or malware to other users through the in-game Multiplayer. There are no limitations or regulations on what content you create with Bob Simulator. We ask that you not create content and creations that spread hateful messages and prejudice, or illegal activity, but it is not our responsibility. We take no responsibility for what you create with Bob Simulator. The creations, builds, structures, maps, worlds, mods, addons, servers, skins, playermodels, texture packs, machinimas, showcases, fan-art, online videos, transformative media, and other works you create are under your full ownership if said works are transformative, unique, and creative in some way. If they are, they are what we label as "Creative Works". For example, spawning in a single prop and giving it a random color would not be considered a creative work. Spawning in a single prop, giving it a color, giving it a display name, and spawning in a second prop and gluing it to the first, would be considered a creative work. Placing a bunch of props, resizing some of them, assigning them very specific colors, and arranging them in certain ways to build a large structure like a castle, or intricately designing a texture pack, intricate creative terrain modification, or other such art-pieces, especially if they make use of textures or other assets you own, would be considered creative works. Machinimas, custom playermodels especially if they use custom textures, addons, servers, mods, are considered creative works if they are transformative, unique, and creative. You may also convert or otherwise export creations made in Bob Simulator to actual 3D Models, or translate saved chunk data to recreate custom and creative terrain modifications, to use elsewhere. Slap your own custom textures on that and you got yourself a creative work! When it comes to distribution of game software it's embedded assets, plagiarism is bad, but redistributing software explicitly for archival purposes with credit to TC Blox Studios and TonyTCB is okay. Do not abuse 'archiving' to get away with plagiarism though. There are no all-out restrictions given by this license on what kinds of creative works you can create. You can create whatever you want. We do not claim ownership, responsibility, or liability over any creative works created by you or another third-party. You are allowed to redistribute, monetize, sell, and merchandise your creative works. (Summary: You own the transformative creations you make with and about Bob Simulator, and can monetize them freely.) --Rule #2: Online Media Guidelines (Online Videos, Showcases, and Machinimas)-- -Transformative Works, Let's Plays, and Machinimas- You may create and distribute Online Videos, Machinimas, Let's Plays, and Showcases that involve videos, images, screenshots, fan-art, and other types of media that represents Bob Simulator freely, as long as you meet the following criteria. If you do not meet the criteria, you must get permission from TC Blox Studios: 1. You are not affiliated with and acting on behalf of a governmental agency or entity that is spreading hateful messages, prejudice, defamatory accusations, or engaging in activity that violates human rights. 2. You are not affiliated with and acting on behalf of a corporation, organization, or company worth more than $1,000,000 USD and also creating media under the pretense of advertising, promotional material, or otherwise dishonest matters. 3. You are not affiliated with and acting on behalf of a political campaigning group spreading misinformation and/or ideas, claims, accusations, and justifications based on statistically false, prejudiced, or defamatory grounds. 4. You are not acting on behalf of a news agency that is using our Content to spread hateful messages, prejudice, or defamatory accusations. If you do not meet this criteria, you must obtain legitimate permission from TC Blox Studios to proceed. (send us a support ticket) Do not abuse our leniency towards online media in an attempt to spread harmful or dishonest messages, or for unfair promotion. You may create transformative works of art, such as YouTube videos, and let's play videos, or other forms of media featuring video or image media of Bob Simulator. If your creative work involves the direct distribution of large portions of our copyrighted material, it must be transformative and not contain a significant portion of our copyrighted material present in our Content or otherwise. (Summary: You may create and distribute online videos and showcases as an individual freely.) --Rule #3: Servers, Fan-made Merch, Monetization, and Fan-art-- This sub-section applies to Bob Simulator Servers created, hosted, and played on. You are allowed to create and monetize Servers for Bob Simulator freely as long as you do not do the following: 1. Use Bob Simulator Servers to spread computer viruses, malware, or other malicious computer code involuntarily. (you are allowed to test these things in a small group with people who consent to it, but don't try to trick people) 2. Use Servers to spread or facilitate scams, or spam. (you are allowed to sell stuff on hosted Servers, including virtual currencies, donation rewards, ranks, merchandise, fan-art, skins, and whatever else is applicable, but you must sell them in an honest way that does not facilitate a scam) You are allowed to create Fan-made content, specifically Fan-art and Merchandise that is inspired by Bob Simulator. You are allowed to create Fan-made content and Fan-art that uses transformative representations of Bob Simulator images. You may monetize your Fan-art and Merchandise freely, with no limitations on monetization as long as it isn't defamatory, discriminatory, or constitutes a scam. There are no all-out restrictions given by this license on what kinds of Fan-made content you create. You can create whatever you want. You are allowed to use any music present in Bob Simulator freely on the internet non-commercially, with credit; and you are allowed to use it in your own Fan-made content and in your own Machinimas, Let's Play Videos, YouTube Videos, and Showcases. All music in Bob Simulator can be used in accordance with the Fair-Use 2024 License . You are allowed to use the Bobbelfont , the font used in Bob Simulator, freely for non-commercial purposes. (Summary: You can make Music, Fan-art, Merch, host Servers, and sell stuff on Servers freely; but don't scam or spread malware) --Rule #4: Mods, Addons, and Plugins-- You are allowed and encouraged to create Addons/Mods/Plugins for Bob Simulator, and these Addons/Mods/Plugins can be distributed if they do not contain a significant portion of Bob Simulator's assets. You are allowed to freely distribute Addons/Mods/Plugins made to be compatible with Bob Simulator yet do not portions of Bob Simulator, completely freely and even commercially. If Addons/Mods/Plugins contain a significant portion of Bob Simulator assets, they must be distributed for free and credit to TC Blox Studios must be provided both in the download if it is downloadable, and on the website or other media the Addons/Mods/Plugins are distributed on. When it comes to larger projects by TC Blox Studios, like projects comprising more than just a few images, audio files, video files, etc, actions constituting plagiarism such as redistribution of a significant portion of the Content, as well as 'free-booting', is not allowed unless it's explicitly for archival purposes and credit to TC Blox Studios is given. (you can sell mods as much as you want as long as they dont contain significant portions of our Content) You are allowed to sell Addons/Mods/Plugins made to be compatible with our Content. We do not regulate or put limitations on what kinds of Addons/Mods/Plugins are made for our Content, unless it is an attempt at illegal activity, scams, malware, etc. There are no all-out restrictions given by this license on what kinds of Addons/Mods/Plugins you create. You can create whatever you want. (Summary: You can make and distribute Mods for Bob Simulator freely as well as commercially, though do not plagiarize.) --Rule #5: Terms Changes -- We recommend you check the Bob Simulator License terms for any updates whenever you download copies of Bob Simulator from our website. Changes made to the license will NOT apply retroactively to copies of Bob Simulator already present on devices. Those copies of the game will continue to be held by the same license that was active at the time they were created, unless you want the new license to apply instead of the old one. You may choose which license you want to follow. If those copies were redistributed for any reason, the copies of copies are to be held by the updated license. Multiplayer servers and content will be held by the updated license at all times, though no limitations on server content shall apply.
- Get Bob Simulator | TC Blox Studios
Bob Simulator is a 3D Sandbox / Adventure Game with Sandbox, RPG, and Adventure Elements. Home About Videos Roadmap Yoggarithms Hyperseeds Development Activity Bob Simulator Menu More Get Bob Simulator and play the game [Latest Update: v0.4.9] Currently the game is not available for download. You can play an old prototype, the Bob Simulator Space Demo here . The game is in active development. See devlogs here: Bob Simulator Devlogs Track my activity here: TC Blox Studios Development Activity Bob Simulator will be available under this usage license: Bob Simulator License
- Attributing Guidelines | TC Blox Studios
An explanation and set of guidelines when it comes to properly attributing and crediting TC Blox Studios when using our Assets and Content. Attributing Guidelines An explanation of how to properly attribute something to us, when using Assets , Music , sharing Fan-Art, showcasing our Content In-general, if you're acting in good-faith, you're fine. Just, credit me when you use my work please! If you have any questions, concerns, or inquiries, Contact Us . DISCLAIMER: (For specific media extra terms, limitations, conditions, and details are laid out in the various Licenses .) --Attribution Instructions-- When spreading around / sharing / redistributing Assets, Music, Fan-Art, showcases of our Content, and other material involving our Content, Assets, and other media created by TC Blox Studios, in-order to properly credit us is explained below. For Videos: If you are making a video that contains or incorporates our media in some way, please credit us via a link to https://www.tc-blox.net in the description of the video. NOTE: Gameplay Videos and Lets Plays are recognized as Fair Use, you don't need to attribute but please don't pretend you created our games or demos. I ask that you credit me, TonyTCB, for videos involving Bob Simulator, though you don't need to. If your video incorporates our Assets , leave a link to https://www.tc-blox.net/assets . If you cannot include a link in any description, provide the link in the video itself and have a piece of clearly readable text that says "Credit to TC Blox Studios". If you have a website where you host your video/s, and that website has an attributions or credits page, please include the following in that page: "Credit to TC Blox Studios for some of the media used in our videos: https://www.tc-blox.net " For Projects such as Games, Game Development Projects, Programs, and Apps: --The Basics If you are making a project that contains or incorporates our media in some way, you must credit us via a link to https://www.tc-blox.net in an attributions page on your website if you have one. If your project incorporates our Assets , leave a link to https://www.tc-blox.net/assets . You must also include a link to https://www.tc-blox.net in an attributions or credits section of the project, perhaps in main menu, or if that isn't applicable you must include a link to https://www.tc-blox.net in a credits scroll or help text in-game. --More Details If the project doesn't contain rendering graphics capable of displaying attributions and credits for whatever reason, you must include a clearly marked, readable, and findable .txt text file in the project's files if it is downloadable; containing a link to the website. If the project is not downloadable, you must include a link to https://www.tc-blox.net in the description of the project, in the text of the page where you play the project, or if all above is not applicable for a valid reason, in a user profile page easily accessible with added text that says "Credit to TC Blox Studios" with a clear list of the most notable attributions. If you have a website where you host your project/s or links to download them, and that website has an attributions or credits page, please include the following in that page: "Thanks to TC Blox Studios for some of the media used in our projects/games: https://www.tc-blox.net "
- Minecraft Addons | TC Blox Studios
Addons and Behavior Packs for Minecraft: Bedrock Edition, available for download Minecraft Addons (we are not affiliated with Mojang Studios or Microsoft ) Bedrock Edition / MCPE Colored Cookies Adds colored cookies and cookie blocks. (blocks accessible in creative mode) Download Bedrock Edition / MCPE Little Things Little city blocks. (the little people may be broken because of addon compatibility issues) Download Bedrock Edition / MCPE Construction Blocks Blocks useful for construction. Adds colored bricks, pillars, solid squares, lamps too. Download Apply for Partnership and help Contribute
- Funnini | TC Blox Studios
A funny embedded site created by TC Blox Studios that is basically Garry's Mod News (yes really) Back to Site Garry's Mod is developed by Facepunch Studios and is published by Valve. We are not affiliated with Facepunch Studios or Valve.
- Legal | TC Blox Studios
Legal information and attributions relating to the content on our website and the content we are affiliated with. Legal Information and Attributions Legal Information, Credits, and Attributions relating to our Content and content we are affiliated with. If you are looking for legal information relating to usag e of our Assets, Content, and Open-Source Content, in your projects, read through the following guidelines: Fair-use 2024 License Content License Open-Source 2024 License Open-Source 2023 License Attributing Guidelines Bob Simulator License Bobbelfont License If you have any questions, concerns, or inquiries, Contact Us . Do not abuse our leniency towards online media and leniency towards fan-made creations in an attempt to spread: hateful, prejudiced, or dishonest messages; unfair promotion, unfair treatment, defamatory statements, scams, or malware. ---- LEMMiNO produces music under the license: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) https://www.youtube.com/@LEMMiNOMusic CC BY-SA 4.0 --- LEMMiNO - Cipher https://www.youtube.com/watch?v=b0q5PR1xpA0 CC BY-SA 4.0 https://soundcloud.com/lemmino/cipher --- LEMMiNO - Aloft https://www.youtube.com/watch?v=XNEKdkB_kdc CC BY-SA 4.0 https://soundcloud.com/lemmino/aloft --- LEMMiNO - Encounters https://www.youtube.com/watch?v=xdwWCl_5x2s CC BY-SA 4.0 https://soundcloud.com/lemmino/encounters --- LEMMiNO - Blackout https://www.youtube.com/watch?v=RsVVcsVDt-s CC BY-SA 4.0 https://soundcloud.com/lemmino/blackout --- KevinMacleod is a full-time composer and publishes most of his music under Creative Attribution 3.0 License. TC Blox Studios has used many of his compositions under the Creative Attribution License for The Battle of The Bobs (discontinued) and other projects and videos. --- Everyday Cinematic Sounds https://www.youtube.com/@everydaycinematicsounds A YouTube channel that provides high quality royalty free sound effects for use in media and digital projects. Projects such as Bob Simulator make use of some of the sound effects they have available for use. Ambience used in-game: https://www.youtube.com/watch?v=qOEdEeeanqY --- Audio Wind https://www.youtube.com/@audiowind Provides free to use sound effects for use in digital projects. Projects such as Bob Simulator make use of some of the sound effects they have available for use. Ambience used in-game: https://www.youtube.com/watch?v=NE79jGx9wHE --- BurghRecords https://edinburghrecords.com & https://www.youtube.com/@BurghRecords Independent sound design label based in Scotland. It releases royalty-free sound effects & drum sample packs. Projects such as Bob Simulator make use of some of the sound effects they have available for use. Ambience used in-game 1: https://www.youtube.com/watch?v=gvuaRi2Xeks Ambience used in-game 2: https://www.youtube.com/watch?v=ugOMuHBT6tw --- Bob Simulator Legacy Credits Primary Developer: jimmybob / TonyTCB Contributors: https://www.tc-blox.net/contributors Art Assets by jimmybob Scripting by jimmybob Menu Music by jimmybob and Motion Questing by jimmybob Ambience Credits: https://www.youtube.com/watch?v=NE79jGx9wHE https://www.youtube.com/watch?v=ugOMuHBT6tw Everyday Cinematic Sounds: https://www.youtube.com/watch?v=qOEdEeeanqY --- Minecraft Minecraft is copyright Mojang Studios . We are not affiliated with Mojang Studios or Microsoft Corporation . Minecraft: Java Edition and Minecraft: Bedrock Edition Minecraft: Java Edition and Minecraft (Minecraft: Bedrock Edition) along with other editions and versions are copyright Mojang Studios (formerly Mojang AB and Mojang Specifications). Mojang Studios is currently a child company of Microsoft Corporation . --- Minecraft End User License Agreement Minecraft content available for download on TC Blox Studios referred to as Mods, Addons, Skins, and Worlds are allowed under the Minecraft Eula . It states that "modded" (modified) content for use in Minecraft is allowed under certain circumstances. (check the EULA yourself for details) --- Garry's Mod Garry's Mod is a video game developed by Facepunch Studios and published by Valve . We are not affiliated with Facepunch Studios , Valve , or Steam . We use imagery created with Garry's Mod in our Funnini fake website page . --- Blender Blender is owned by The Blender Foundation and released under the GNU General Public License Blender is used for 3D Modelling and animation, and has been used by TC Blox Studios in The Movy Chronicles as well as for 3d model production for our other projects such as Bob Simulator. --- REAPER REAPER is a paid Audio Production application for computers. The application (paid for) has been used by TC Blox Studios for audio in The Movy Chronicles . https://www.reaper.fm/ --- Paint.NET Paint.NET is an image modification and editing tool licensed under the following license: https://www.getpaint.net/license.html The program is used by TC Blox Studios for the creation of images and textures used in most of our games and video content . --- GIMP GIMP is owned by The GIMP Team, and released under the Creative Commons Attribution-ShareAlike 4.0 International License . --- Godot Engine Godot Engine is an open-source game engine that is not owned by a particular organization, but instead collectively by the contributors to the project. The Godot Engine is released under the permissive MIT License . Godot is currently being used to develop Bob Simulator among other projects. Bobbelfont The Bobbelfont font used in Bob Simulator among other projects, and the website, was created by TC Blox Studios. You are free to use the font for noncommercial and commercial uses, and you are free to redistribute it modified or unmodified. We ask that you follow the Attributing Guidelines when crediting TC Blox Studios for using our creative works. Example of the Bobbelfont :) The Bobbelfont font used in Bob Simulator, is licensed under the SIL Open Font License . You can view this license at: https://openfontlicense.org/open-font-license-official-text/ Unity Unity is owned by Unity Software Inc. (Unity Technologies) along with the Unity Asset Store, Unity Hub, and other additions and affiliates. Unity is used by TC Blox Studios as the game engine of choice for some of our outdated projects such as Bob Simulator Legacy . Our modern projects do not incorporate the use of the Unity game engine due to licensing and trust concerns. --- Microsoft Visual Studio Microsoft Visual Studio is owned by Microsoft Corporation. We make use of this for programming custom behaviors used in some of our older demo projects . --- Discord The Trademark Discord along with IMAGINE A PLACE are trademarks owned by Discord Inc. (Formerly Hammer and Chisel Inc) Image Editing, Engnes, and Fonts Video Music Credits Gamedev Music Credis Minecraft Gmod Legal
- The Cyan Anomaly | TC Blox Studios
A story written by Qaz about a Cyan World accessible through a VR Headset The Cyan Anomaly (written by Qaz) A young boy is given a dare by his friends to paint his VR (virtual reality) headset Cyan and enter an app know as Cyan. In the app Cyan there is nothing but the color cyan, you can't really even tell your looking around because it's all cyan. The only thing hinting towards your looking is the hand model built to follow the controllers. The exact dare was to stay like this for 24 hours. The young boy set a timer for when he was able to take off the headset. He was also instructed to put cotton in his ears to deafen his sound. The timer began as he just stood there in Cyan. After about 3 hours of waiting the young boy had realized the hand models in Cyan had disappeared, he didn't think much of it because maybe the game had just glitched. Another 3 hours later he had noticed the muffling in his ears from the cotton was a lot stronger. Not like he could take them out or investigate because that would ruin the dare. It stayed like that for the rest of the 24 hours, but he couldn't hear the ringing of his phone that the time was over. After about 2 more hours he realized it had to have been 24 hours, so as the boy was about to see himself by taking off the headset, he didn't feel a headset anymore. But, he still saw the cyan in the VR app. The boy once again reached for the headset, but nothing was there. The boy in a panic tried closing the game with his controllers, but he just now realized he wasn't holding any controllers. He tried taking out the cotton in his ears but just like the other attempts, nothing was there. The boy than screamed for help multiple times but nobody arrived. He also realized the flooring felt different than his carpet, it felt like he was standing on a smooth type flooring kind of like glass. The boy tried walking over to where his door was in his room, but he never walked into a wall, he tried walking faster, faster, faster until eventually he was running and yet. Nothing. He never hit a wall. It was as if he was in an infinite plane of nothing. After about an hour, he saw something slowly fading into the cyan. After about another 3 hours it had fully faded in and was a very clear image. it was a strange face with tired baggy eyes, a small line for a mouth, and a single tooth. A few minutes later, his life began flashing before his eyes as they slowly closed, and he fell to the floor. The next day his mother found him lying on the floor in the middle of the room where he had begun, she panicked and checked his heartbeat, but there was no heartbeat. All there that remained of the boy was his controllers, a VR headset, and cotton in his ears. The mother in sorrow than acted out of revenge and murdered the boys who dared her son to do this stupid dare. The mother disappeared and was never seen again. That marks the end of The Cyan Anomaly. Video Music Credits
- Videos | TC Blox Studios
Watch videos created by TC Blox Studios including memes, game development news, tutorials, resources for developers, among other things. Enjoy my Videos! (See Mo re: Game Development , Minecraft Modding , MiniMods ) Videos Videos Play Video Share Whole Channel This Video Facebook Twitter Pinterest Tumblr Copy Link Link Copied Now Playing 13:14 Play Video Why Hytale will NOT Replace Minecraft - Art of the Sandbox Game Now Playing 17:49 Play Video Why Open-Source is Superior - Godot vs. Unity Now Playing 16:25 Play Video I made a game Larger than the Universe (Infinite Worlds, GameDev Project) Now Playing 08:53 Play Video Why All Features Should Be Settings (Sandbox Game Design) Now Playing 06:33 Play Video I made a Godot Game with Infinite Features (Bob Simulator Devlog) Now Playing 04:54 Play Video What is Randomness? : GameDev Analysis Now Playing 04:48 Play Video What makes Sandbox Games Great? : An Analysis Now Playing 08:03 Play Video I made 3D Models for my Godot Game (Bob Simulator Gamedev Project) Now Playing 05:52 Play Video I made the Largest World in Godot (Surpasses 64-bit, GameDev Project) Now Playing 01:15 Play Video Infinite Gen. in Godot Engine (Bob Simulator GameDev) Now Playing 01:14 Play Video NPCs in Godot Engine (Bob Simulator GameDev) Now Playing 00:26 Play Video Splashtexts Gamedev Concept Art (Bob Simulator Devlog)
- Bob Simulator | TC Blox Studios
Bob Simulator is a 3D Sandbox / Adventure Game with Sandbox, RPG, and Adventure Elements. Home About Videos Roadmap Yoggarithms Hyperseeds Development Activity Bob Simulator Menu More Bob Sim About Bob Simulator is a 3D Sandbox Adventure Game being developed by TonyTCB / jimmybob . The game is being designed as the ultimate sandbox game, the Bob of All Games. The game is designed to free the player from ordinary bounds: RPG Elements (quests, potions, items..), Transfinite Worlds , Procedural Terrain, Procedural Space Travel, Infinite Dimensions, Procedural Materials/Items, Cross-Platform Multiplayer, and Built-In Modding Support. Future plans include: VR Support, Time Travel, Infinitesimal Scales, Mac Support, and possibly Console Support. "May the Bobs know no Bounds." - TonyTCB / jimmybob Help Promote the Game Play a simple Demo See Devlogs RPG Elements: Swords, Axes, Armor, Shielding, craft new items, endless adventure in infinite worlds. Potions and Materials: Craft potions with unique effects, collect Procedural Materials across heights and worlds. Enchanting and Magic: Enchant your weaponry and armor using a mixed Chemistry / Potion Magic System. May the Bobs know no Bounds. Sandbox-Level Freedom, Adventure Mechanics, Space Travel, Physics, Infinite Distances, Time Travel, and much, much more. Do what you want. No arbitrary limits. You can ask questions about the game on the official Discord: https://discord.gg/GQCH4Hnf99 You can help promote the game here: tc-blox.net/bobmob Yoggarithms Yoggarithms How Yoggarithms allow for World Generation beyond 10^18,000 What Yoggarithms Do Yoggarithms are a custom numerical system developed by TonyTCB for Bob Simulator. The system allows for procedural chunk generation out to a distance of 10^18,500+ meters. This allows for Bob Simulator worlds and space to generate at scales far beyond Minecraft worlds, and the scale of the Observable Universe, which is only 30 million meters and 90 billion light-years respectively. How Yoggarithms Work The way Yoggarithms work, is as a combination of floating-origin techniques and a re-implementation of numerical storage similar to BigInt arbitrary integers. Functionally, instead of storing a single positional coordinate (X, Y, or Z) as a 32-bit integer, limited from -2^31 to +2^31, or as a 64-bit integer, limited from around -9 quintillion to +9 quintillion; Yoggarithms store numbers as an array of 64-bit integers, such as [280000, 9000000000000000000, 50000, 2]. Transfinite Worlds Yoggarithms, in combination with the Infinite Dimensions system, allow for this to be compatible with Multiplayer and allow for infinite distances. Take the crazy array from before, and tack on a second array. [5000, 10000000, 99999, 2] [1] - This second array can be used to represent infinites, such as Hyperreals or Transfinite Ordinals. Hyperseeds More than a Centillion (10^350) Unique Worlds How World Seeds Normally Work When you create a new world in most games that have procedural world generation, you enter (or the game generates) a world seed, a string or number of 20-32 or 64 characters. In most games, such as Minecraft, this seed is then hashed into a single 64-bit number, used as the seed for all in-game RNG (random number generators) thus determining world generation. The problem with this, is that it limits the amount of unique worlds, and in-fact the number of unique chunks, to the total number of 64-bit hashes, which is 2^64, around 18 quintillion. What are Hyperseeds Hyperseeds are the world seed system of Bob Simulator, they work fundamentally differently from other games. Since every Bob Simulator world is essentially an infinite Omniverse containing 10^18,000 scales, infinite dimensions and outer space, hyperseeds are there to ensure there is a greater variety of worlds that can be created. Using the Latin alphabet (abcdefg..), numbers (01234..), and basic symbols (!@#%:;'.,>..), this grants 10^118-10^124 worlds. Including Unicode symbols, more than 10^350 unique worlds in-fact. This number is greater than a Googol (10^100), and more than a Centillion (10^303). How Hyperseeds Work The way hyperseeds work is that instead of simply hashing the starting world seed to a 64-bit number, bottlenecking the total number of worlds to the amount of 64-bit numbers (2^64), instead Bob Simulator takes your world seed and uses it to generate 64 different hash numbers. Different chunks, props, and entities, then use this new set of "internal seeds" for random number generation. Since many of the hashes are used by each entity, every permutation of the 64 hashes gives rise to it's own world. The total amount of permutations and thus worlds is thus 18 quintillion ^ 64, which is much larger than the total number of world seeds that can actually be entered. In Unicode v17, there are 297,334 different characters, so there are 297k ^ 64th power different 64-character seeds, this gives a grand total of 1.939 x 10^350 if you include all Unicode symbols. Roadmap to Bob Bob Simulator is in active development. You can see more specific information on the Development Activity page. Below is a roadmap of the various things that are being developed for the project. Development Roadmap 90% Complete Basic Multiplayer and Save System World save system, world seeds, Hyperseeds, server hosting, multiplayer support, savedata profile systems. 35% In Development RPG Mechanics (Quest System, Inventory, Items, Weapons, Crafting) NPCs that give quests, quest rewards, inventory systems, hotbar slots, weight meters, weapons and other equippable items, consumables, crafting. 20% In Development Marching Cubes Terrain System and Space Generation Mining and digging mechanics, procedural terrain, biomes, mountains. Marching cubes allows for smooth terrain with mining and building without the use of discrete cubes. Space generation: An outer space dimension accessible via rockets and spaceships. 40% In Development Yoggarithms and Infinite Dimensions Portals to other dimensions, an Omniverse of realities. Yoggarithms are an experimental system that allow for world generation out to distances of 10^18,000 at least in singleplayer. 10% In Development Playermodel Customization (Bob Skin System) Basic skin system, support for drawing custom faces, custom accessories, custom avatar model support.
- Battle of The Bobs Legacy RNG Edition | TC Blox Studios
An old project of ours. An edition of Battle of The Bobs Legacy where the whole game is randomly generated. Warning: Very Glitchy! Battle of The Bobs Legacy (Random Edition) BOTB Legacy (Random Edition): An Edition of Battle of The Bobs Legacy where all levels are randomly generated. Go to the first place available in the Main Menu Level Select. Then, buy a weapon from the shop. Finally, go to the orange Quest Portal and work through as many levels as you can go! Fight enemies, collect gold coins, and use them to buy armor and potions. - Elements from this game may be reused in future projects related to Bob Simulator - Keybinds: D to move forward, A to move backward, Space or W to jump Left Click or F to attack / punch Q to open Quest Portal menu (shows available levels, only usable when near a Quest Portal) M to open Map (does nothing, this is a prototype demo lol) I to open Inventory (shows your items; weapons, armor, potions, accessories) E to interact and open Shop (only works if you are near a shop, you can buy things at shops) ESC to open Popup Menu Known Issues and Bugs: Multiplayer is disabled due to network limitation reasons Cursor is too large to work properly on web export Audio errors with coin interactions Missing animations for weaponless attacks Hitbox issues with enemies Terrain layering issues, missing terrain sprites Missing weapon cooldown icon Coins can get stuck in floor on spawn (these will likely never be fixed as this is an unsupported demo prototype)
- Demo Projects | TC Blox Studios
See the Demo Projects we have available for online play Demo Projects Small demo projects we have available to play online or download. (or both) These projects are just demos, and many of them have weird glitches and bugs. Usage of my Demos are subject to the copyleft Open-Source 2024 License . Topple The Tower (Legacy) Play on Web View on Itch.io Download Demo as .zip Bobbelvox (Open Voice Chat) View Downloads for Windows, Linux, and Source Code Bob Simulator Space Demo Download for Windows, Linux, or Play on Web (web is buggy) Watergame Play on Web APPLE 101 Play on Web Download Demo as .zip No Bath (Demo) Play on Web View on Itch.io Play on Web Battle of The Bobs Legacy (RNG Edition)











